SAY YES I NEED A JOB

BUY THE LETTERS OF NOTE BOOK: UK / US
In 1989, at the end of a disastrous telephone interview in which he alluded to playing pirated versions of their games, Tim Schafer was advised by David Fox to send in his resume and a covering letter relating to the role of Assistant Programmer/Designer at LucasArts (at the time still named Lucasfilm). Schafer, in an effort to win Fox over after such a bad first impression, decided to write his covering letter in the form of a text adventure game, a copy of which can be seen below. Seemingly on the strength of said letter, just weeks later Schafer received a job offer and subsequently went on to write for, and program, two of the greatest games ever released: The Secret of Monkey Island and its sequel.

Transcript follows.

NOTE: Schafer is currently (March 2012) looking to fund an amazing project on Kickstarter. Take a look.

(Source: Double Fine.)


Source: Double Fine

Transcript

Your quest for the ideal career begins, logically enough, at the Ideal Career Center. Upon entering, you see a helpful looking woman sitting behind a desk. She smiles and says, "May I help you?"

>SAY YES I NEED A JOB

"Ah," she replies, "and where would you like to work, Los Angeles, Silicon Valley, or San Rafael?"

>SAY SAN RAFAEL

"Good choice," she says, "Here are some jobs you might be interested in," and gives you three brochures.

>EXAMINE BROCHURES

The titles of the three brochures are as follows: "HAL Computers: We've Got a Number For You," "Yoyodine Defense Technologies: Help Us Reach Our Destructive Potential," and "Lucasfilm, Ltd: Games, Games, Games!"

>OPEN LUCASFILM BROCHURE

The brochure says that Lucasfilm is looking for an imaginative, good-humored team player who has excellent communication skills, programming experience, and loves games. under that description, oddly enough, is a picture of you.

>SEND RESUME

You get the job! Congratulations! You start right away!

>GO TO WORK

You drive the short commute to the Lucasfilm building and find it full of friendly people who sho you the way to your desk.

>EXAMINE DESK

Your desk has on it a powerful computer, a telephone, some personal nicknacks, and some work to do.

>EXAMINE WORK

It is challenging and personally fulfilling to perform.

>DO WORK

As you become personally fulfilled, your score reaches 100, and this quest comes to an end. The adventure, however, is just beginning and so are your days at Lucasfilm.

THE END